75|电子游戏:利弊权衡需要比较标准
本节题目
Some people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that videos games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits?
读熟范文,理解选择
01 · 引言|明确弊大于利的立场
Video games have become a popular pastime, particularly among children, with many people considering them as harmless entertainment or even useful educational tools. While I acknowledge that video games can offer some benefits, I believe their negative effects are more pronounced and outweigh their advantages.
02 · 主体一|承认具体益处
On one hand, video games can provide both enjoyment and educational value. Gamers are often immersed in virtual worlds that are more stimulating and engaging than real-life activities. From an educational standpoint, certain video games promote creativity and imagination, while also enhancing important cognitive skills such as concentration, logical thinking, and problem-solving. These abilities can be beneficial in various real-life situations beyond gaming. Additionally, some simulation games, such as those used for piloting aircraft, can help players practise motor skills and prepare for real-world tasks.
03 · 主体二|解释为何弊端更重
However, I argue that these potential benefits are overshadowed by the detrimental effects associated with video game usage. One of the primary concerns is addiction, as many games are designed to be highly engaging, with constant rewards, points, and new levels to keep players hooked. This can lead children to spend excessive amounts of time playing, sometimes neglecting other important activities. For instance, a child may sacrifice their schoolwork or even sleep in order to continue playing. Moreover, long gaming sessions can leave less time for exercise, as players often remain seated and inactive for extended periods.
04 · 结论|重申相对轻重
In conclusion, while video games may offer some educational and entertainment value, the adverse effects—such as addiction, poor academic performance, and health issues—seem to be more significant. Therefore, I believe the drawbacks of video games outweigh their potential benefits.
选择与组织 · 为什么这样写
把题目要求拆清楚
要求判断drawbacks是否outweigh benefits;列出双方并不自动完成权衡。
怎样组织段落
承认教育娱乐价值→解释过度使用的影响→按严重性和可控性作比较。
为什么这样选择
不是缺点数量更多就更重要;说明影响谁、多严重、在何种使用条件下成立。
语言与精度 · 本节重点
excessive gaming不同于all gaming;could、may限制非必然影响。
最后练一练 · 先组织,再写
读熟后,可以先遮住参考,回忆本节最有用的两三句。想动笔时再打开下方写作台,不需要首次学习就完成全文。
定点练习
为“Drawbacks outweigh benefits.”补一条比较理由。
写完后看一种参考处理
For children who play excessively, the loss of sleep and study time may outweigh the educational value of the games.
检查它修正了什么意义或关系。可以使用不同措辞,但信息需要准确。
换题使用
本站自编迁移题
自编题:Do the benefits of social media for teenagers outweigh the drawbacks? 用严重性、范围或可控性中的一个标准比较。
先试一段,再视需要写全文。将新内容写在写作台的“迁移”中;原稿留在“初稿”,修订另存到“修改”。图表题需要重新识别特征,书信与议论文需要重新回应任务。
打开写作台 · 短练、全文与复盘
Some people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that videos games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits?
全文练习至少250词,约40分钟;本节短练可以先写一个主体段。
把读到的表达,写成自己的答案
Task 2 · 全文练习至少 250 词 · 建议 40 分钟
留一个复盘:我能回忆哪组表达?换了内容后,哪一句还不熟?下一次先检查这个问题。

